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On Erlang's Syntax
I first planned to release this text as an appendix entry for Learn You Some Erlang, but considering this feels more like editorial content and not exactly something for a reference text, I decided it would fit better as a blog post. Many newcomers to Erlang manage to understand the syntax and program around it without ever getting used to it. I've read and heard many complaints regarding the syntax and the 'ant turd tokens' (a subjectively funny way to refer to ,, ; and .), how annoying...
Why I switched from Ruby back to C++
After two months of Sol Trader development in Ruby, I took a difficult decision last Wednesday morning: I’ve decided to rewrite the game code from scratch in C++. Let me explain my reasons. If you'd like to receive announcements about Sol Trader or be part of the beta program, sign up at soltrader.net. Why I did it Slow frames: When working with Ruby, I use the excellent Gosu library to do all my game specific coding. This initially worked great, but occasionally I’d just...
SQLite C/C++ function interfaces
Some simple introduction to the SQLite function interfaces. First let's check some error codes defined in SQLite3 (They are in SQLite3.h file in the SQLite installation).#define SQLITE_OK 0 /* Successful result */ /* beginning-of-error-codes */ #define SQLITE_ERROR 1 /* SQL error or missing database */ #define SQLITE_INTERNAL 2&nb...
SQLite,Function interface,C/C++ 2012-07-04 12:23:43
How to Think Creatively
I grew up hungry to do something creative, to set myself apart. I also believed creativity was magical and genetically encoded. As early as the age of 8, I began sampling the arts, one after another, to see if I'd inherited some gift.Eventually, I became a journalist. For many years, I told other people's stories. I was successful, but I rarely felt truly creative.The first hint I might have sold myself short came in the mid-1990s. In the course of writing a book called What Really Matters, Sear...
Creative thinking,Saturation,Incubation,Illumination,Verification 2011-11-14 08:39:11
PHP Sucks! But I Like It!
I read a rather interesting post yesterday called PHP: a fractal of bad design. It's been getting a lot of traffic among the PHP community lately because it's rather inflammatory. But to be honest, it does make a lot of really good points. It also makes a lot of mistakes and misses a bigger picture. A Few Mistakes The post makes quite a few mistakes and odd apples to oranges comparisons. Let me point out the major ones that I saw. No Debugger - PHP has xdebug which works quite...
PHP,Bad design,Like 2012-04-12 06:15:42
C Macro Tips and Tricks
Preprocessor vs Compiler To properly understand C macros, you must understand how a C program is compiled. In particular, you must understand the different things that happen in the preprocessor and in the compiler. The preprocessor runs first, as the name implies. It performs some simple textual manipulations, such as: Stripping comments. Resolving #include directives and replacing them with the contents of the included file. Evaluating #if and #ifdef directives. Evaluating #defin...
C,Macro,Preprocessor,Trick 2012-05-01 06:49:05
How to find which process a file is being written by in Linux?
Some people ask a file is being written by one process and they want to check this process, but they cannot find the process even with sof. This question is very common and there are many solutions, here we introduce a straightforward method. In Linux, each file will be stored on one device and of course there will be a relative inode, then we can use vfs.write to know who is writing the inode on one specified device continuously. Luckily there is inodewatch.stp in the installation package of s...
Linux,process,file write 2013-03-16 21:44:35
Error handling in GoLang
Error handling is one of the must talked topics for any programming language. The program would be more reliable and stable if errors are handled properly and timely. Each programming language has its own way to handle error, this applies to GoLang as well. This post will discuss more about GoLang's error handling mechanism. Error handling Before talking more about GoLang's error handling, we can see how different programming languages are handling errors. C's error check The most direct way of ...
GOLANG,ERROR HANDLING,FLUENT INTERFACE 2021-03-06 21:36:08
Device Experiences & Responsive Design
Most recently LukeW was the Chief Product Officer (CPO) and co-founder of Bagcheck which was acquired by Twitter Inc. in 2011. Luke is also the author of the book Mobile First and was Chief Design Architect (VP) at Yahoo! Inc. While the task of designing Web applications and sites for multiple devices can be daunting, two techniques can make the process more manageable: classifying device experiences and designing/building responsively. Here’s how these two approaches can work toge...
User experience,Device,Responsive design 2012-03-31 00:10:31
12 Things A Programmer Really Needs To Know
How do you answer the question, “what do I need to learn to be a good programmer?†I have written posts trying to answer that question, typically focusing on the languages that you should learn or the algorithms and other techniques you need to know. What about the rest of a programmer’s life? This is a less serious look at the life of a programmer. So, what does a programmer really need to know?Caffeine – You need to find your preferred caffeine delivery system. M...
Tips,Programmer,How,What,Logic 2011-08-31 08:46:32
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